![]() Place these troops on any of your already occupied territories.Īttacking: You can choose to attack a bordering territory or a territory connected by a sea route. The result is the number of new troops you receive. Receiving New Armies: Count the number of territories you occupy, and divide that number by 3 (ignoring remainders). At the start of your turn, you will follow a specific sequence: The player who placed the first infantry starts the game. Now, let's dive into the nitty-gritty of how the game unfolds: It's a battle of wits, strategy, and diplomacy as you vie for control of the world. To win the game, a player must eliminate all other players' troops and occupy every single territory on the board. The primary objective of Risk is straightforward: achieve world domination. These cards will come into play later in the game. Risk Territory Cards: Shuffle the risk territory cards and place them to the side of the board. There is no requirement for an even distribution. The process continues clockwise, with each player placing one infantry on an empty territory until all territories are occupied.ĭistribution of Armies: After the initial placements, players can distribute their remaining infantry as they see fit across their occupied territories. The player with the highest roll gets to place one infantry piece on an unoccupied territory of their choice. ![]() Initial Placement: To determine the initial order of play, each player rolls a die. The number of infantry you receive at the beginning of the game depends on the number of players.ģ-player game, each player starts with 35 infantry pieces.Ĥ-player game, each player starts with 30 infantry pieces.ĥ-player game, each player starts with 25 infantry pieces. Selecting Armies: Each player must choose an army, which consists of infantry, cavalry, and artillery. Risk is all about global domination, and the setup is the first step in this conquest. ![]() Now that you have your materials ready, let's explore how to set up the game and the ultimate objective of Risk. These cards include territory cards and secret mission cards (only used if you are playing Secret Mission Risk), and they are used to gain additional armies and strategic advantages.ĭice: You will need a set of dice to determine the outcomes of battles and other critical actions in the game. Risk Cards: Risk cards play a crucial role in the game. Each infantry piece represents one troop, cavalry represents five troops, and artillery represents ten troops. This game is designed for 3 to 5 players.Īrmies: In Risk, armies are made up of different troop types. Risk Board Game: The first and foremost necessity is, of course, the Risk board game itself. To play Risk, you will require the following: Before delving into the intricacies of Risk, let's ensure you have everything you need to get started. ![]()
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