If one came up the bot was able to allow us to fill it in from the bot's pageįighting bots is something (note please) you can not fight if you allowed it to grow. the bot had a timer per request we filled out with 5-10 seconds. it would slow down bots but what if during a big fight, image your doing it manually, you get hit by this captcha and lose your troops because of it. I can speak from experience of a game trying to use captcha (spelled right?) to limit requests will only force a bot to adjust a "sleep" time between stuff. This also leads me to the fact that many accounts and alts now have FB with legit emails for the ammy glitchĪll these reasons will be why this won't be added but the sole reason is really: Plus Yandex allows you to put 20+ emails in a list to login each very quickly. As a person who makes and uses many of my own written programs to automatically do things for me, I know myself and others would simply make a ton of emails automatically on email service that does not cap off the amount of emails a IP can have. People, fair or not fair player, will find this to be a reason to stop playingĥ. This is a incredibly long login process that (in my experience) no game has rightfully ever attempted due to the law of lazy people lol. good bye half of the users, fair or not fair onesĤ. Your screwing everyone who did not use a email before this would be added. Course anything over a 5 digit number could take to long to crack its still possibleģ. must have something to prevent guess work else a password cracking software could be used. this code better be random AND unusual looking else it can be readĢ. Ok let me explain why this won't work and why evony can't add this (they don't know how to lol)ġ. For them I say Boohoo, should have started out playing by the rules in the first place. This is going to be a pain for those who have created accounts without a legitimate email, I can imagine it is going to cause all kinds of havoc for players without one. But for those trying to run multiple accounts it should act as a self-limiting feature.Īs for Bot users, well it should stop the auto re-logging cold. Using a verification code might take a few extra moments for a player to login, but those that are only login just one account this should not be a handicap to playing. You can better work on game balance as it once was. Then once you have a better handle on some of the more outrages number of Alts and their funneling resources to a main War city. I don’t know if you would like this idea, but I would like to see it implemented. A verification code should limit, or scare people from buying accounts as as the one creating the account will still have access to that email account and when the buyer changes their password the registered email holder would be notified, and they could steal back the account. Having a verification code is going to slow down on team players sitting on other player’s accounts while those players are offline.Ħ. Cutting back on the many Alt accounts, will cut back on the almost unlimited resources players can draw on to build their instant mega armies.ĥ. They are not going to be happy if they will now need to manually login however many Alt accounts they may be using. (I do not believe it will stop it, but it should cut back on the numbers) and again will stop the auto re-logging in of bot alts.ģ.ěots are the main reasons for lag on all the servers, again forcing a verification code will force players to manually login, the purpose of bots is to do the things players simply don’t want waste time doing. This should help control the number of alts a player may want to use/create. Now as to why I feel this could be a good fix for a number of problems you currently have.ġ.ěots for the most part run 24/7 but if you require this verification on re-logging back in they should be stopped cold every 24 hours when you do the maintenance upkeep, and they will have to wait for a manual login by the registered email of the owner of the account.Ģ.ğorcing a verification code to be entered for each account will force players to use a legitimate Email address, something they do not have to do now. This number is sent to the registered email linked to the account. In playing other games, I have seen they have a verification feature on login, where when they log in a random number is sent to the player's email in order to verify and complete the log in. I would like to offer a suggestion that might do a lot for the game in combating Bots, multiple alts, and the buying and selling of accounts. Over the years I know ENVOY has made some attempts to fix these issues. My conclusion is that as it stands it cannot be done. I have given this some thought after trying to play this game within the rules. Combating bots and alts with a verification code
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